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blog:april2022 [2022/04/28 18:42]
jasonh [The Solution]
blog:april2022 [2022/05/04 18:37] (current)
jasonh [Design Concept]
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 So for Argon-88 I've decided to try out a different approach. I'll construct the ship model using a number of different meshes and each mesh will have a different material assigned to it. Then within the game it should be possible to change just one of the materials and alter just part of the ship. I'd use PBR materials so would still be able to retain that nice grungy look. So for Argon-88 I've decided to try out a different approach. I'll construct the ship model using a number of different meshes and each mesh will have a different material assigned to it. Then within the game it should be possible to change just one of the materials and alter just part of the ship. I'd use PBR materials so would still be able to retain that nice grungy look.
  
-===== Prototype Designs ===== +===== Design Concept ===== 
-{{ :renders:prototype_11_sketch.jpg?400|}}I initially sketched out eleven different designs for ships. I needed a design that would be modular (more on that later) and also with distinct areas that could use different materials.+{{ :renders:concept1.jpg?400|}}My concept for the ships in Argon-88 is something that looks a little retro as the game is supposed to be set in the 1950s. So something more like a flying tank than an airplane. Huge armored flying vehicles would need large oversized engines. I also wanted the I needed a design that would be modular (more on that later). I ended up with something that had a hull at the front and engines at the back, linked together will a powerplant. 
 + 
 +The sketch to the right is one of the concepts I came up with, back when I was calling the game //Skybattles '54//. 
 + 
 +Next: [[blog:May2022]] 
 + 
  
blog/april2022.1651167753.txt.gz · Last modified: 2022/04/28 18:42 by jasonh