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blog:april2022 [2022/04/28 18:37]
jasonh
blog:april2022 [2022/05/04 18:37] (current)
jasonh [Design Concept]
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 ===== The Solution ===== ===== The Solution =====
-So for Argon-88 I've decided to try out a different approach. I'll construct the ship model using a number of different meshes and each mesh will have a different material assigned to it. Then within the game it should be possible to change just one of the materials and alter just part of the ship. I'd use PBR materials so would still be able to retain that nice grungy look. For this to work I'll need a few ship assets constructed in this way. I mocked up eleven ships and then picked the best five to create simple //Blender// models that are constructed in this way. One of these is shown below. +So for Argon-88 I've decided to try out a different approach. I'll construct the ship model using a number of different meshes and each mesh will have a different material assigned to it. Then within the game it should be possible to change just one of the materials and alter just part of the ship. I'd use PBR materials so would still be able to retain that nice grungy look. 
-{{:renders:prototype_11_sketch.jpg?400|}}{{:renders:prototype_11.jpg?400|}}+ 
 +===== Design Concept ===== 
 +{{ :renders:concept1.jpg?400|}}My concept for the ships in Argon-88 is something that looks a little retro as the game is supposed to be set in the 1950s. So something more like a flying tank than an airplane. Huge armored flying vehicles would need large oversized engines. I also wanted the I needed a design that would be modular (more on that later). I ended up with something that had a hull at the front and engines at the back, linked together will a powerplant. 
 + 
 +The sketch to the right is one of the concepts I came up with, back when I was calling the game //Skybattles '54//. 
 + 
 +Next: [[blog:May2022]] 
 + 
  
blog/april2022.1651167444.txt.gz · Last modified: 2022/04/28 18:37 by jasonh