This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
|
blog:april2022 [2022/04/27 19:01] jasonh created |
blog:april2022 [2022/05/04 18:37] (current) jasonh [Design Concept] |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== April 2022 ====== | ====== April 2022 ====== | ||
| - | I like games where you can customize your character, car or ship. Sometimes I spent more time in the editor than I did playing the game. However I never really found a good way to deliver | + | ===== The Problem ===== |
| + | I like games where you can customize your character, car or ship. Sometimes I spent more time in the editor than I did playing the game. However I never really found a good way to deliver | ||
| - | I've used //Substance Painter// to create the skins for my game assets for quite some time. It's a great tool and can deliver great results. | + | {{ : |
| - | {{: | + | I've used //Substance Painter// to create the skins for my game assets for quite some time. It's a great tool and can deliver great results. |
| - | Using Substance Painter I could create a number of different skins for the same model, but I couldn' | + | |
| + | ===== The Solution ===== | ||
| + | So for Argon-88 I've decided to try out a different approach. I'll construct the ship model using a number of different meshes and each mesh will have a different material assigned to it. Then within the game it should be possible to change just one of the materials and alter just part of the ship. I'd use PBR materials so would still be able to retain that nice grungy look. | ||
| + | |||
| + | ===== Design Concept ===== | ||
| + | {{ : | ||
| + | |||
| + | The sketch to the right is one of the concepts I came up with, back when I was calling the game // | ||
| + | |||
| + | Next: [[blog: | ||
| - | So for Argon-88 I've decided to try out a different approach. I'll construct the ship model using a number of different meshes and each mesh will have a different material assigned to it. Then within the game it should be possible to change just one of the materials and alter just part of the ship. For this to work I'll need a few ship assets constructed in this way. I mocked up eleven ships and then picked the best five to create simple //Blender// models that are constructed in this way. The five assets are shown below. | ||
| - | {{: | ||
| - | {{: | ||
| - | {{: | ||
| - | {{: | ||
| - | {{: | ||